The world of Cendra is only a small slice of what is. Around it swirl the planes and the multitudes of other powers and supernatural beings. Gods, spirits, primal essences, demons, and paragons all either vie for mortal influence or drift through the material plane, interacting with the mortals they meet.

Mortals’ understandings of the gods are imperfect at best and their depiction will often vary between cultures. Their true motivations are often inscrutable, as befits immortal beings who exist and think on scales that a mortal cannot comprehend.

No church is monolithic. Within each religion there are a myriad of small orders, influenced by their culture and their culture’s understanding of their god. In the frozen regions, a priest of Bedovara might be a surly mace-wielding bringer of violent justice, while in the gentle breezes of a merchant republic they may be flashy staff users who rely more on intelligence and guile to expose misdeeds.


Asatya – Goddess of Shadows and Lies, the Hidden Fox, the Black Hand, the Veiled Lady

Bedovara – Goddess of Justice, the Iron Hammer, the Red Hand of Vengeance

Caudecus – God of Avarice and Gluttony, the Golden God, the Devourer

Coeden – God of Nature and the Wild, the Thornweaver, the Lifegiver

Estus – God of Hearth and Harvest, the Humble Father

Iluvitar – Goddess of Law and Protection, the Shelter of Man, the Ivory Shield

Matshini – Goddess of Invention and the Forge, the Heart’s Flame

Mirat – God of Death, Watcher of the Veil, the Quiet Embrace

Nanye – Goddess of Knowledge, Fate, and Prophecy, the Radiant Seeker, the Thread of Fate

Olu – Goddess of the Sea and Storms, the Breaking Wave, the Mother

Shevuk – God of Penance and Twilight, the Grey God, the God of Tears

Vald – God of Strength, Tyranny and War, the Horned God, Lord of Hounds


The spirits are creatures of spirit and thought, focused on single aspects of emotion and occurrence but poorly understood. Not all are named, and not all are known. Perhaps they are lesser gods, or planar travelers, or manifestations of the collective power of the aspect they represent.

Shinshasa – Spirit of Emotion
Surm – Spirit of Pestilence
Suerta – Spirit of Luck

The Dread Pantheon

The Dread Pantheon are the gods and demons from Outside, who ruled in the time Before. Almost nothing is known of them, but it is thought they were once dominant before something cast them down. Their artifacts are sometimes unearthed by the unwary; obelisks and statues of monstrosities and malevolent names that are spoken only reluctantly. Shibboleth. Rak’kireek. Namboth. Those that hold their relics for too long disappear.

It is these beings that warlocks consort with, though the warlocks only graze their masters’ power and do not understand their intent. One thing is certain to the warlocks, however; that they are hungry.



Cendra Senatorium